Thanks! It worked laugh Atleast I learned something. But I have another problem. This my code now, I changed a few things.

Code:
#include <acknex.h>
#include <default.c>





/////////////////////////////////////These are the VARIABLES for the scores./////////////////////////
var top_score = 0;
var bottom_score = 0; 

///////////////////////////////////////These are the BMAP DEFINITIONS for the BMAPS./////////////////////
BMAP* left_border = "border_left.bmp";
BMAP* right_border = "border_right.bmp";
BMAP* center_line = "crossed_line.bmp";
BMAP* up_pong = "pong_up.bmp";
BMAP* down_pong = "pong_down.bmp";
BMAP* pongd_ball = "pong_ball.bmp";
/////////////////////////////////////These are PANELS for the BMAPS.////////////////////////////
PANEL* the_left_border =
{ // This is PANEL for Left Border
  pos_x = 0;              
  pos_y = 0;  
  layer = 2;
  digits(0, 0, 2, *, 1, top_score);
  bmap = left_border;
  flags = VISIBLE;
}
PANEL* border_right =
{ //This is a PANEL for Right Border
  pos_x = 620;
  pos_y = 0;
  layer = 2;
  digits(0, 0, 2, *, 1, bottom_score);
  bmap = right_border;
  flags = VISIBLE;
}
PANEL* crossed_line =
{//This is a PANEL for Center Line
  pos_x = 0;
  pos_y = 225;
  layer = 1;
  bmap = center_line;
  flags = VISIBLE;
}
PANEL* upper_pong =
{//This is a PANEL for Upper Pong
  pos_x = 225;
  pos_y = 20;
  layer = 6;
  bmap = up_pong;
  flags = VISIBLE;
}
PANEL* downed_pong =
{//This is a PANEL for Downed Pong
  pos_x = 225;
  pos_y = 430;
  layer = 6;
  bmap = down_pong;
  flags = VISIBLE;
}
PANEL* ponged_ball =
{//This is a PANEL for Pong Ball
pos_x = 300;
pos_y = 225;
layer = 6;
bmap = pongd_ball;
flags = VISIBLE;
}


           ////////////////////////////////////These are the SOUNDS for the effects./////////////////////////
SOUND* beep_1 = "beep.wav";
SOUND* goal = "score.wav";


////////////////////////////////////This defines the computer and user./////////////////////////

#define USER 1
#define COMPUTER 0

STRING* sTitle = "";
TEXT* tName = { string("computer", "user"); }

VECTOR* ball_speed;
var mode_top = COMPUTER;
var mode_bottom = COMPUTER;

////////////////////////////////////This updates the ball.//////////////////////////////
function update_ball()
{// This function updates ball
	ponged_ball.pos_x += 7*ball_speed.x*time_step;
	ponged_ball.pos_y += 7*ball_speed.y*time_step;
	
	/////////////////////////////////See if ball hit paddle/border.//////////////////////
	
	if (ponged_ball.pos_x < 0)  //If ball hits the left border on X axis
	{
		ball_speed.x = -3 - random(3);
		snd_play (beep_1, 50, 0);
	}
	else if (ponged_ball.pos_x > 620) //If ball hits the right border on X axis
	{
		ball_speed.x = 3 - random(3);
		snd_play (beep_1, 70, 0);
	}
	if (ponged_ball.pos_y < 0) //If ball hits the upper edge of the window on Y axis
	{
		ball_speed.y = -3 - random(3);
		snd_play (goal, 70, 0);
		top_score += 1;
		ponged_ball.pos_y = 0; 
	}
	else if (ponged_ball.pos_y > 450) //If ball hits the lower edge of the window on Y axis
{
	ball_speed.y = 3 - random(3);
	snd_play (goal, 70, 0);
	bottom_score += 1;
	
}

if ((ponged_ball.pos_y > 430) && (ponged_ball.pos_y < 440) && (ponged_ball.pos_x > downed_pong.pos_x - 12) && (ponged_ball.pos_x < downed_pong.pos_x + 90))
{//Bottom player has blocked the ball.
	snd_play (beep_1, 70, 0);
	ball_speed.x = 3 + random(3);
	ball_speed.y = 3 - random(3);
}
else if ((ponged_ball.pos_y < 20) && (ponged_ball.pos_y > 10) && (ponged_ball.pos_x > upper_pong.pos_x - 12) && (ponged_ball.pos_x < upper_pong.pos_x + 90))
{
	snd_play (beep_1, 70, 0);
	ball_speed.x = 3 - random(3);
	ball_speed.y = 3 + random(3);
}


////////////////////////////////This section updates the paddles.///////////////////
function update_paddle(var paddle_pos,var paddle_mode,var key)
{
   if (COMPUTER == paddle_mode) 
   {
		if ((ponged_ball.pos_x > 10) && (ponged_ball.pos_x < 600)) // Gives computer boundries.
			*paddle_pos = ponged_ball.pos_y - 42;
	}
	else if (USER == paddle_mode) 
	{
      *paddle_pos += 30*time_step*key;   	   
		*paddle_pos = clamp(*paddle_pos,35,470);
	}
	
}


///////////////////////////////////This is the function for the screen.//////////////////////////
function main()
{//This is the blue screen color
      screen_color.blue = 150;
      wait (1);
   
   randomize();
	ball_speed.x = 3 - 6 * (random(6) % 2); // -3 or 3, random ball direction at game start
	ball_speed.y = 3 - random(6); // -3...3, random vertical speed at game start
	
	while ((bottom_score != 10) && (top_score != 10))
	{
      if (key_esc) { sys_exit(NULL); }
      
//Switch to user mode if a paddle key is pressed      
      if (key_s || key_d) mode_top = USER;
      if (key_cul || key_cur) mode_bottom = USER;

// Update paddles and ball, and count scores
      update_ball();
      update_paddle(upper_pong.pos_x,mode_top,key_s-key_d);
      update_paddle(downed_pong.pos_x,mode_bottom,key_cul-key_cur);

// compose the sTitle string
      str_cpy(sTitle,"Pong Demo - ");
      str_cat(sTitle,(tName.pstring)[mode_top]);
      str_cat(sTitle," vs. ");
      str_cat(sTitle,(tName.pstring)[mode_bottom]);
      video_window(NULL,NULL,0,sTitle);

		wait (1);
	}
}


But now, when I try to open it, it says this:

Error in 'MAIN' line 139: 'paddle_mode' undeclared identifier

< if (COMPUTER == paddle_mode) >
.
Can't compie PING_PONG_TEST2.C

And its saying it about these lines:

function update_paddle(var paddle_pos,var paddle_mode,var key)
{
if (COMPUTER == paddle_mode)
{
if ((ponged_ball.pos_x > 10) && (ponged_ball.pos_x < 600)) // Gives computer boundries.
*paddle_pos = ponged_ball.pos_y - 42;
}

Its saying that I havn't deined the var paddle_mode, but I did RIGHT above it? Whats wrong?