Well, of course scale_x - scale_z are ignored. You can't scale down the sky as the sky is rendered in an infinite distance and therefore has always the same size. The example in the manual just scales down the sky in a sense of downsampling it. It is not possible to scale the sky at all.

Why do you intend to that? What do you expect from scaling the sky?


Always learn from history, to be sure you make the same mistakes again...