//////entitys\\\\\\
ENTITY* arnout;
//////variables\\\\\\
var punten_arnout = 0;
var punt_randy = 0;
var punt_freek = 0;
//////functions\\\\\\
function geef_arnout_punt()
{
arnout = me;
set(my,PASSABLE);
while (my)
{
if (key_w == 1)
{
if (punten_arnout >= 0)
{
punten_arnout += 5;
}
else
{
punten_arnout += 5;
}
}
wait (1);
}
}
function main()
{
video_screen = 2;
video_mode = 8;
screen_color.red = 1;
screen_color.green = 1;
screen_color.blue = 1;
fps_max = 250;
mouse_map = mouse_pcx;
mouse_mode = 2;
while (1)
{
mouse_pos.x = mouse_cursor.x;
mouse_pos.y = mouse_cursor.y;
wait (1);
}
}
//////panels\\\\\\
PANEL* startmenu =
{
pos_x = 0;
pos_y = 0;
layer = 1;
bmap = startmenu_pcx;
digits(35, 10, "Punten van Arnout: %0.f", *, 1, punten_arnout);
digits(35, 20, "Punten van Randy: %0.f", *, 1, punt_randy);
digits(35, 30, "Punten van Freek: %0.f", *, 1, punt_freek);
//button (350, 300, "spel.pcx", "spel.pcx", "spel_over.pcx", zoemer_start, NULL, NULL); //volgend spel
flags = VISIBLE;
geef_arnout_punt();
}