Hey guys! Thanks for the help! Everything helped that you guys said. But there is one more problem frown

Now, when I open it, it opens fine, no error nothing. Everything loads up fine, I can see the paddles in the middle where they are supposed to be, the borders are there, all the images are there, the ball is in the middle. But, its not doing anything? Its just sitting there. Could someone just take a quick look at my code and tell me, did I waste my time, and I created a code that just doesn't work? Or is there, like a few lines of code that are wrong and I can fix it?

Code:
#include <acknex.h>
#include <default.c>





/////////////////////////////////////These are the VARIABLES for the scores./////////////////////////
var top_score = 0;
var bottom_score = 0; 

///////////////////////////////////////These are the BMAP DEFINITIONS for the BMAPS./////////////////////
BMAP* left_border = "border_left.bmp";
BMAP* right_border = "border_right.bmp";
BMAP* center_line = "crossed_line.bmp";
BMAP* up_pong = "pong_up.bmp";
BMAP* down_pong = "pong_down.bmp";
BMAP* pongd_ball = "pong_ball.bmp";
/////////////////////////////////////These are PANELS for the BMAPS.////////////////////////////
PANEL* the_left_border =
{ // This is PANEL for Left Border
  pos_x = 0;              
  pos_y = 0;  
  layer = 2;
  digits(0, 0, 2, *, 1, top_score);
  bmap = left_border;
  flags = VISIBLE;
}
PANEL* border_right =
{ //This is a PANEL for Right Border
  pos_x = 620;
  pos_y = 0;
  layer = 2;
  digits(0, 0, 2, *, 1, bottom_score);
  bmap = right_border;
  flags = VISIBLE;
}
PANEL* crossed_line =
{//This is a PANEL for Center Line
  pos_x = 0;
  pos_y = 225;
  layer = 1;
  bmap = center_line;
  flags = VISIBLE;
}
PANEL* upper_pong =
{//This is a PANEL for Upper Pong
  pos_x = 225;
  pos_y = 20;
  layer = 6;
  bmap = up_pong;
  flags = VISIBLE;
}
PANEL* downed_pong =
{//This is a PANEL for Downed Pong
  pos_x = 225;
  pos_y = 430;
  layer = 6;
  bmap = down_pong;
  flags = VISIBLE;
}
PANEL* ponged_ball =
{//This is a PANEL for Pong Ball
pos_x = 300;
pos_y = 225;
layer = 6;
bmap = pongd_ball;
flags = VISIBLE;
}


           ////////////////////////////////////These are the SOUNDS for the effects./////////////////////////
SOUND* beep_1 = "beep.wav";
SOUND* goal = "score.wav";


////////////////////////////////////This defines the computer and user./////////////////////////

#define USER 1
#define COMPUTER 0

STRING* sTitle = "";
TEXT* tName = { string("computer", "user"); }

VECTOR* ball_speed;
var mode_top = COMPUTER;
var mode_bottom = COMPUTER;

////////////////////////////////////This updates the ball.//////////////////////////////
 
function update_ball()
{// This function updates ball
	ponged_ball.pos_x += 7*ball_speed.x*time_step;
	ponged_ball.pos_y += 7*ball_speed.y*time_step;
	
	/////////////////////////////////See if ball hit paddle/border.//////////////////////
	
	if (ponged_ball.pos_x < 0)  //If ball hits the left border on X axis
	{
		ball_speed.x = -3 - random(3);
		snd_play (beep_1, 50, 0);
	}
	else if (ponged_ball.pos_x > 620) //If ball hits the right border on X axis
	{
		ball_speed.x = 3 - random(3);
		snd_play (beep_1, 70, 0);
	}
	if (ponged_ball.pos_y < 0) //If ball hits the upper edge of the window on Y axis
	{
		ball_speed.y = -3 - random(3);
		snd_play (goal, 70, 0);
		top_score += 1;
		ponged_ball.pos_y = 0; 
	}
	else if (ponged_ball.pos_y > 450) //If ball hits the lower edge of the window on Y axis
	{
		ball_speed.y = 3 - random(3);
		snd_play (goal, 70, 0);
		bottom_score += 1;
		
	}
	
	if ((ponged_ball.pos_y > 430) && (ponged_ball.pos_y < 440) && (ponged_ball.pos_x > downed_pong.pos_x - 12) && (ponged_ball.pos_x < downed_pong.pos_x + 90))
	{//Bottom player has blocked the ball.
		snd_play (beep_1, 70, 0);
		ball_speed.x = 3 + random(3);
		ball_speed.y = 3 - random(3);
	}
	else if ((ponged_ball.pos_y < 20) && (ponged_ball.pos_y > 10) && (ponged_ball.pos_x > upper_pong.pos_x - 12) && (ponged_ball.pos_x < upper_pong.pos_x + 90))
	{
		snd_play (beep_1, 70, 0);
		ball_speed.x = 3 - random(3);
		ball_speed.y = 3 + random(3);
	}
}

////////////////////////////////This section updates the paddles.///////////////////
function update_paddle(var *paddle_pos,var paddle_mode,var key)
{
   if (COMPUTER == paddle_mode) 
   {
		if ((ponged_ball.pos_x > 100) && (ponged_ball.pos_x < 490)) // Gives computer boundries.
		*paddle_pos = ponged_ball.pos_x - 42;
	}
	else if (USER == paddle_mode) 
	{
      *paddle_pos += 30*time_step*key;   	   
		*paddle_pos = clamp(*paddle_pos,35,470);
	}
	
}


///////////////////////////////////This is the function for the screen.//////////////////////////
function main();
{//This is the blue screen color
      screen_color.blue = 150;
      wait (1);
   
   randomize();
	ball_speed.x = 3 - 6 * (random(6) % 2); // -3 or 3, random ball direction at game start
	ball_speed.y = 3 - random(6); // -3...3, random vertical speed at game start
	
	while ((bottom_score != 10) && (top_score != 10))
	{
      if (key_esc) { sys_exit(NULL); }
      
//Switch to user mode if a paddle key is pressed      
      if (key_s || key_d) mode_top = USER;
      if (key_cul || key_cur) mode_bottom = USER;

// Update paddles and ball, and count scores
      update_ball();
      update_paddle(upper_pong.pos_x,mode_top,key_s-key_d);
      update_paddle(downed_pong.pos_x,mode_bottom,key_cul-key_cur);

// compose the sTitle string
      str_cpy(sTitle,"Pong Demo - ");
      str_cat(sTitle,(tName.pstring)[mode_top]);
      str_cat(sTitle," vs. ");
      str_cat(sTitle,(tName.pstring)[mode_bottom]);
      video_window(NULL,NULL,0,sTitle);

		wait (1);
	}
}