Thanks! That worked! laugh

But I have one more question. I realized, whenever I use the JUST c_move, whenever I go up ramps, it just keeps floating, so I decided I want to use physics code to move and such with gravity, and I wrote a code, but it has the exact same effect as the last one. It starts up fine, but it won't move at all?

I would REALLY appreciate it if anyone could tell me whats wrong and how to fix it, thanks laugh

Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>

///////////////////////////////
VECTOR car_speed;
ENTITY* car;


function main()
{
	level_load ("homework18.wmb");
	wait (2);
	car = ent_create("car1.mdl", vector(0,0,10), NULL);
	ph_setgravity (vector(0, 0, -386));
	phent_settype (car, PH_RIGID, PH_BOX);
	phent_setmass (car, 10, PH_BOX);
	phent_setfriction (car, 70);
	phent_setdamping (car, 40, 40);
	phent_setelasticity (car, 10, 20);
	
	wait (1);
	while(1)
 {
	car_speed.x = 25 * (key_cur - key_cul);
	car_speed.y = 25 * (key_cuu - key_cud);
	car_speed.z = 0;
	camera.x = car.x;
	camera.y = car.y;
	camera.z =  car.z +17;
	camera.tilt = -5;
	wait (1);
 }
}




EDIT:

Hey! I just noticed, the car WAS moving. But like, its wierd. Its not moving like, forward, backwards, etc.... Its like, flipping over, like a ball rolling or something. How can I make it move forward and turn and stuff like C_Move, but still have physics like gravity effecting it?

Last edited by MrTwiggy101; 12/01/08 23:23.