VIEW* topcam = {
layer = 99;
pos_x = 10;
pos_y = 10;
size_x = 200;
size_y = 200;
ambient = 10;
arc = 120;
genius = NULL;
flags = VISIBLE|ISOMETRIC;
}
function handle_topcam(){
topcam.x = my.x;
topcam.y = my.y;
topcam.z = my.z+300;
topcam.tilt = -90;
}
action Thirdp(){
var camdist = 200; //camera distance
camera.tilt = -45;
while(1){
camera.pan = my.pan;
handle_topcam();
camera.x = my.x-camdist*cosv(camera.pan);
camera.y = my.y-camdist*sinv(camera.pan);
my.pan -= 10*time_step*mouse_force.x;
camera.z = my.z+camdist;
camdist+=mickey.z*time_step;
c_move(me,vector((key_w-key_s)*10*time_step,0,0),nullvector,GLIDE);
wait(1);
}
}
void main(){
level_load("asdasd.wmb");
ent_create("dummy.mdl",nullvector,Thirdp);
wait(1);
}