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Re: Good News everyone! ShiVa 1.6.2 has been released!
[Re: broozar]
#239376
12/04/08 11:48
12/04/08 11:48
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
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hmmm, im really getting into the art on shiva, but i am really annoyed by there scripting system, its very inefficient, (having to make multiple variables just to access and compare variables) the fact taht it seems to be based of basic doesnt help either.if i get used to it, i might start my next project on shiva, but if i cant, ill be sticking with my good ol' 3DGS
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Re: Good News everyone! ShiVa 1.6.2 has been released!
[Re: lostclimate]
#239455
12/04/08 19:49
12/04/08 19:49
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Joined: Jun 2005
Posts: 4,875
broozar
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well, actually the language is LUA based which is way closer to pascal and c than basic, furthermore, i wouldn't call a language that allows me to script a 3rd person camera in 7 lines "inefficient", but you are right when it comes to things like comparison, you have to temporarily store things in variables (objects/handlers, booleans, numbers...). but you do not necessarily have to create the variables in the GUI editor, "local" is the keyword just like c-script's "var". so "local myvar=5" might be a time saver, however, you wouldn't be able to call that var outside this very script (GUI-made vars can be called by this.myvar() inside the whole AI model). maybe that helps you a little.
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Re: Good News everyone! ShiVa 1.6.2 has been released!
[Re: lostclimate]
#244932
01/07/09 14:48
01/07/09 14:48
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Joined: Jun 2005
Posts: 4,875
broozar
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Posting commercial advertisements is not allowed on this forum. Second warning, please keep the rules, this forum is for discussion only. - Greetings, Spirit.
Last edited by Spirit; 01/07/09 15:15.
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