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Re: Slightly improved Zelda code [Re: DoC] #38157
06/22/06 21:41
06/22/06 21:41
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
yeah, that you can add your basic enemy script to the mix^^

Re: Slightly improved Zelda code [Re: Why_Do_I_Die] #38158
07/05/06 14:46
07/05/06 14:46
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
I managed to combine the zelda code with the swordfighting code from the AUM. The player now has an enemy and is able to die. Now I am working on different attacks. The problem is that the object lock does not work for the enemy (I don't know why) and that it has no gravity.

Does anyone want to have the code ?

Cheers, Tim


Ja, lach du nur du haariges Pelzvieh!
Re: Slightly improved Zelda code [Re: molotov] #38159
07/05/06 16:12
07/05/06 16:12
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I can't recall if I've posted this in this thread, but this system have perfect wall clipping/collision. There's no clipping whatsoever; thus I'm going to try and integrate the method used in it in my pending re-release of my animation blending/3rd person camera suite package. If successfully, it will be the single greatest contribution I've ever made and possibly ever by anyone. Yes, I'm being a bit boasty, but the truth must be told.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Slightly improved Zelda code [Re: Orange Brat] #38160
07/06/06 01:16
07/06/06 01:16
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

but the truth must be told.



You're a 1337 3DGS coder, it's a fact as long as 3DGS remains in existantance! *hands Orange Brat 720,320 1337 3DGS points*

CD_sabre, the lock on system was never any good, it didn't work very well and wasn't really implemented...The code in general, as good as it works, has bad framework and isn't very flexible.

Re: Slightly improved Zelda code [Re: JetpackMonkey] #38161
07/09/06 07:09
07/09/06 07:09
Joined: May 2006
Posts: 133
ME
Mysterious Offline
Member
Mysterious  Offline
Member

Joined: May 2006
Posts: 133
ME
Hey very NICE work

but may I ask you a question ...

I see in one of the zelda screenshot a sword blur ... can you help me ... I want to make some thing like that sword effect but I can't find a good way yet...

thanks and GOOOOOOOOOOOOOD job MAN

Mysterious

Re: Slightly improved Zelda code [Re: Mysterious] #38162
07/14/06 03:13
07/14/06 03:13
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
Quote:


I see in one of the zelda screenshot a sword blur ... can you help me ...




I think, it's not a blur effect, but it's a sword swing effect, it's look like the sword just leave the trail behind it and the sword itself is not blur.

Re: Slightly improved Zelda code [Re: Mysterious] #38163
07/14/06 03:34
07/14/06 03:34
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

Hey very NICE work

but may I ask you a question ...

I see in one of the zelda screenshot a sword blur ... can you help me ... I want to make some thing like that sword effect but I can't find a good way yet...

thanks and GOOOOOOOOOOOOOD job MAN

Mysterious



Thanks dude. Check this thread:
Sword effect

Re: Slightly improved Zelda code [Re: DavidLancaster] #239423
12/04/08 16:19
12/04/08 16:19
Joined: Nov 2008
Posts: 42
Philippines
gagamBRYAN Offline
Newbie
gagamBRYAN  Offline
Newbie

Joined: Nov 2008
Posts: 42
Philippines
hi,
can anyone knows the updated link for this?.. im afraid that the links are broken.
thanks in advance! smile


Secrets are stolen from deep inside..
Re: Slightly improved Zelda code [Re: gagamBRYAN] #239509
12/05/08 00:29
12/05/08 00:29
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Woah you resurrected an ancient thread!!!!!

You're mostly on your own with this one, here is code from Axys for the sword swipe:

download Axys Minigame Bonanza from here:
http://au.conitec.net/

Look at the code and specifically find the function:

minisword_attach

swordstreak.mdl is your friend too.

Regards,

David

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