Every time I use ent_clone in any way the engine always crashes. I make a testing script like:

Code:
action cbabeAct(){
     wait(2);
     ent_clone(me);
}

function main(){
	fps_max = 60;
	level_load(NULL);
	wait(2);
	ent_create("cbabe.mdl",vector(150,0,-30),cbabeAct);
}
 


and it crashes. I'm using the standard cbabe.mdl file. Any suggestions?


Bet you don't know where Taiwan is lol.

"The Lord is my light and my salvation..." Psm 27:1