Use this, as in

vec_to_mesh(local_to_world(Targ_Ent.x, Worldpos_Target.x), Targ_Ent, Targ_Vert);


Code:
VECTOR* local_to_world(VECTOR* Local, VECTOR* World)
{
   VECTOR tempV;
   vec_set(tempV.x, Local.x);
   vec_add_tempV.x, World.x);
   return(vector(tempV.x,tempV.y,tempV.z));
}



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial