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Re: Gamestudio 7.6 public beta [Re: ICRDesign] #238339
11/26/08 19:19
11/26/08 19:19
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
First thanks for the latest update wink wink
I especially like the implemented wii mode support.
One note with this last one, the code displayed in the 3dgs manual has got an error.
The wiimote stuct wasn't defined properly:

Code:
// @ line 32 wiimote_status(wii_handle,wiimote); must be: 
wiimote_status(wii_handle,&wiimote); 


Other than that, it works very much as expected smile smile

Cheers

Frazzle


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Re: Gamestudio 7.6 public beta [Re: frazzle] #239016
12/01/08 20:51
12/01/08 20:51
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
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L

Joined: Oct 2002
Posts: 2,256
Oz
Beware,

If you happened to have any BMAP* with a path like this,
BMAP* mtl3 = "maps\\textures\\map_d0_mtl_3.dds";
Which worked before.

You will need to change it to:
BMAP* mtl3 = "maps\textures\map_d0_mtl_3.dds";

Or you will get a compile crash with no information what-so-ever on what happened or where.

Took me all day to find that crash in our code, where 3 lines of code were set up with paths like.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Gamestudio 7.6 public beta [Re: Locoweed] #239053
12/02/08 09:15
12/02/08 09:15
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Normally, both versions are wrong. Correct would be

BMAP* mtl3 = "map_d0_mtl_3.dds";

after setting up your paths. However it should not crash, but give a 'not found' error when characters like '\\' or '\' are found in a file name. If it crashes in your case, can you send the project to Support? We'll look into that.

Re: Gamestudio 7.6 public beta [Re: jcl] #239145
12/02/08 22:05
12/02/08 22:05
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Yes, that is true jcl, it was funny how it used to work like it was until last release. But obviously, it wasn't declared properly to start with. Compile crashes can be a bit stressful to find sometimes though with no output to give any idea what happened.

It's no problem, everything is working now.


Professional A8.30
Spoils of War - East Coast Games
Re: Gamestudio 7.6 public beta [Re: Locoweed] #239937
12/08/08 12:11
12/08/08 12:11
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
You are right! Crashes have much to less information or sometimes totally wrong information. This makes it hard to find the mistakes...

Maybe this can be advanced in future updates?!


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Re: Gamestudio 7.6 public beta [Re: Dark_samurai] #239948
12/08/08 12:59
12/08/08 12:59
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
More information than the name of the crashed function is not available by the crash handler. But this should be enough to quickly find the crash reason.

Re: Gamestudio 7.6 public beta [Re: jcl] #239963
12/08/08 14:33
12/08/08 14:33
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Often the function name is not enough to quickly find the crash reason. A stack trace like most other programming languages offer would be nice.

Re: Gamestudio 7.6 public beta [Re: amy] #239969
12/08/08 15:30
12/08/08 15:30
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I admit, a call stack would be useful - but the crash exception does not retrieve the stack information. The only info is the address of the crash, which is used for retrieving the function name.

Re: Gamestudio 7.6 public beta [Re: jcl] #240400
12/10/08 19:40
12/10/08 19:40
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
Hey JCL, any chance you have a link to 7.10


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Re: Gamestudio 7.6 public beta [Re: Blade280891] #240408
12/10/08 20:24
12/10/08 20:24
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
why? what's the problem with 7.60 ?

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