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multiple decals #240416
12/10/08 21:02
12/10/08 21:02
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
hi,
I get display errors if i try to stack a decal over another decal (both created via ent_decal). The border of the decal at the top seems like torn out. At first after the start of the engine the error doesn't show up, but if i change the tilt and the pan of the camera during runtime (via mouse) the graphic errors show up.
This happens if i set particle_mode to 8. If i set particle mode to 4, this error doesn't show up but i don't want to use particle_mode = 4 because the mesh of the entity like in this example with a terrain isn't satisfying for my needs.

I uploaded 2 screens and the packed project (with a small description in the .c file), here's a small html site just with the three links :

http://m_auer.byethost3.com/3dgs/ent_decal/2/ent_decal.html


here are some infos about my system :

GS version : 7.60 Commercial
Windows version : WinXP Professional SP3 32bit
3d card type : Nvidia Geforce 7300GS
graphic card driver version : 178.24

Last edited by Stromausfall; 12/11/08 19:25. Reason: new link
Re: multiple decals [Re: Stromausfall] #240489
12/11/08 08:17
12/11/08 08:17
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I observed the same problem and it's mentioned in the manual under ent_decal. This is an anisotropy issue and not a bug.

Re: multiple decals [Re: jcl] #240496
12/11/08 09:23
12/11/08 09:23
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
thx for the reply !


Moderated by  HeelX, Spirit 

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