Hi,
I'm working on a small project that requires some data initialisation following each new level that is loaded. However, despite the fact that the Lite-C documentation says scripts continue following the level_load instruction, this initialisation doesn't take place when the player model leaves the initial level.
The code I'm using is:
function Main_loadLevel(STRING* strLevel) {
level_load(strLevel);
wait(2);
DebugOutputPanel_addToLog("qwertyuisxcvbnm");
Global_entCharacter = ent_create(NULL, NULL, CharacterBehaviour);
Character_calculateArmour();
Character_calculateDamage();
STRING* temp1 = "";
str_for_num(temp1, Global_vecPlayerLocation[0]);
DebugOutputPanel_addToLog(temp1);
str_for_num(temp1, Global_vecPlayerLocation[1]);
DebugOutputPanel_addToLog(temp1);
str_for_num(temp1, Global_vecPlayerLocation[2]);
DebugOutputPanel_addToLog(temp1);
Global_entPlayer = ent_for_name("entPlayer");
Global_entPlayer.x = Global_vecPlayerLocation[0];
Global_entPlayer.y = Global_vecPlayerLocation[1];
Global_entPlayer.z = Global_vecPlayerLocation[2];
Global_entPlayer.pan = Global_numPlayerPan;
// Initialise level entities to saved states
IO_loadLevel(Global_strLevelToLoad);
// Set the level name and character info component text
HudPanel_setLevelName();
HudPanel_setCharacterName();
HudPanel_setCharacterHp();
}
It works fine when the game is first loaded but doesn't work when a new level is loaded - none of the debug text is displayed within the log.
Thanks in advance!
Jim