Try if it works if you add the following line of code at the top of your function:
Code:
my = NULL;


comment:
functions have a my pointer, if they are called from an entity it points to that entity.
If a level_load happens, all functions which have a my pointer unequal to NULL will be terminated.
So this could be the problem here. (just a guess)

edit: thanks lukas, didn't watch my typing here ;-)

Last edited by Xarthor; 12/11/08 15:48.