Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,619 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Manualy adjust Collision Hull #240448
12/11/08 00:25
12/11/08 00:25
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline OP
Member
GamerX  Offline OP
Member

Joined: Aug 2008
Posts: 218
U.S.
There is probably a plugin for this but i was wondering if there would be a tool to manually adjust the collision hull from WED. Like a scale for the hull.

Just thought it would be a good idea.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Manualy adjust Collision Hull [Re: GamerX] #240492
12/11/08 08:29
12/11/08 08:29
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
The hull is a script issue - use min_x/max_x. For setting it in WED, use an action that copies the hull size from one of the entity skills.


Moderated by  aztec, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1