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displacement map/bump map possable? #240565
12/11/08 15:56
12/11/08 15:56
Joined: Jul 2006
Posts: 76
uk london
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FireArm Offline OP
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FireArm  Offline OP
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uk london
I got a question i have not found a answer to under search, or the Manual.
Is there anyway to use a model which has a displacment map or bump map.




Last edited by FireArm; 12/11/08 16:29.
Re: displacement map/bump map possable? [Re: FireArm] #240584
12/11/08 16:40
12/11/08 16:40
Joined: Apr 2008
Posts: 140
Japan, Osaka
Tails01 Offline
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Japan, Osaka
of course you can set up a bump map in med under "skin editor"
when you set a 2nd skin.

Gruß Tails


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.
Re: displacement map/bump map possable? [Re: Tails01] #240586
12/11/08 16:46
12/11/08 16:46
Joined: Jul 2006
Posts: 76
uk london
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FireArm Offline OP
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FireArm  Offline OP
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uk london
thanks and how about displament maps ?, im still learning about 3d modeling so im quite new to this area.
Im currenly reading a book by Eric Keller and would like to use displament maps and bump in the studio.

Last edited by FireArm; 12/11/08 16:49.
Re: displacement map/bump map possable? [Re: FireArm] #240589
12/11/08 16:51
12/11/08 16:51
Joined: Apr 2008
Posts: 140
Japan, Osaka
Tails01 Offline
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Tails01  Offline
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Posts: 140
Japan, Osaka
there you need some shaders. (normal_map_shader f.E.)
Download the aums there you find a lot of answers shaders and how
to use them wink good luck

Gruß Tails


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.
Re: displacement map/bump map possable? [Re: Tails01] #240599
12/11/08 17:35
12/11/08 17:35
Joined: Jul 2006
Posts: 76
uk london
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FireArm Offline OP
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FireArm  Offline OP
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uk london
Thanks again ill download a few soon.

Re: displacement map/bump map possable? [Re: FireArm] #240749
12/12/08 10:27
12/12/08 10:27
Joined: Jul 2006
Posts: 76
uk london
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FireArm Offline OP
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Posts: 76
uk london
any idea on which aums smile
Thanks

Re: displacement map/bump map possable? [Re: FireArm] #240784
12/12/08 15:25
12/12/08 15:25
Joined: Apr 2008
Posts: 140
Japan, Osaka
Tails01 Offline
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Tails01  Offline
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Posts: 140
Japan, Osaka
look for the aum54. i think there is a good sample where you find a normal_map_shader for a planet surface^^

Gruß Tails


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.
Re: displacement map/bump map possable? [Re: Tails01] #240975
12/13/08 18:18
12/13/08 18:18
Joined: Jul 2006
Posts: 76
uk london
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FireArm Offline OP
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FireArm  Offline OP
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uk london
Thanks again it worked in my game but i did notice a light that follows the camera, is there away to remove that anoying light.

Also talking about lights is it possable to make the models be effected by the lights you can add in wed.


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