Let try simple solutions first:
1) Are you starting your entity at least 100 quants above the ground? If your entity starts with even one quant into the ground, once the PE engages, it will apply a force much like you described.
2) Turn gravity back on. If the ball comes back to the ground, bounces (turn elasticity to less than 100 so it it's bounce will die) and comes to a halt (since you have friction) normally, then your problem is with ent init. otherwise, it's something in your main code.
3) Since 3DGS has no inbuild force function, how did you come up with
Quote:
the force applied to the ball is given by the vector (149.63,0,55.12)