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Re: Forces from beyond the grave.... o my god!!!
[Re: Lord Alexion]
#24089
03/12/04 03:02
03/12/04 03:02
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
3-) well, now that I thought about it, maybe the instant velocity of the moment the force is applied is NOT equal to the force vector...
Lord have mercy, I can't tell you how many times I have heard my students say exactly the same thing after a test or homework is due!! LOL
Quote:
1-) I started my entity 16 quants abobve the ground. I fixed that to 100 quants, and the problem was solved but... if I do the "disable, change position, enable" routine, the problem get's back! does that mean the only way of getting my entity on the ground is to make it fall from 100 quants???
2-) yes, it happened as you described. the ball acts completely normal, 100 quants from the ground or not, with the difference only being this freaky force applied.
I wouldn't mess with disable. As we only recently found out, phent_disable only PAUSES an entity. This means when you re enable, it will start with the same physical parameters as it had before you paused (ie...freaky forces).
Rather, as JCL has told us, use the phent_settype command to UNREGISTER the entity. Then when you re-register, their physical parameters *should* be cleared and no more freaky forces.
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