hm... i never had problems with simply multiplying the time_step. you will reach the target in the same time. of course there will be inaccuracies and the curve will look a bit differently but this never was noticeable as a problem to me. you should also make sure that the time_step never causes the factor to be 0 or bigger than 1.
it would be interesting to have some comparison tables or curves of both methods. at a first glance i can't really imagine what the pow solution does. it seems to be wrong to me.
![smile smile](/ubb7/images/graemlins/default_dark/smile.gif)
edit:
simply multiplying time_step:
![](http://img88.imageshack.us/img88/5964/chart1xy4.png)
i don't see any problem here? you could say "hey, the error is 200% after the time span" but both are very near to the target already and the difference shouldn't be noticable by anyone.
if i understand it correctly the pow method takes less steps with a higher framerate. it won't work at all.