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Camera shaking when i play :s
#241119
12/14/08 16:50
12/14/08 16:50
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Joined: Nov 2008
Posts: 41 ????????????
Dansta
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OP
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Posts: 41
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Hi i have made a shooter with an alien biped 1st person shooter using the project template when i load the game the whole screen shakes when i play, anyone help?
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Re: Camera shaking when i play :s
[Re: Dansta]
#241120
12/14/08 16:52
12/14/08 16:52
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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a bit more specific than "shaking"?
do you have a joystick connected? (disconnect it) do you have a level?
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Camera shaking when i play :s
[Re: Dansta]
#241121
12/14/08 16:52
12/14/08 16:52
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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something's wrong with your code obviously.
post the part where your camera is updated
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Re: Camera shaking when i play :s
[Re: croman]
#241122
12/14/08 16:58
12/14/08 16:58
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Joined: Nov 2008
Posts: 41 ????????????
Dansta
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Posts: 41
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when you look forward you see flashes of when you would look up and down???
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Re: Camera shaking when i play :s
[Re: Tobias]
#241135
12/14/08 18:10
12/14/08 18:10
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Joined: Nov 2008
Posts: 41 ????????????
Dansta
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i am using the latest version 7.03 i think il send you the script
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Re: Camera shaking when i play :s
[Re: Dansta]
#241136
12/14/08 18:16
12/14/08 18:16
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Joined: Nov 2008
Posts: 41 ????????????
Dansta
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this is the script tell me if ders something wrong, o yh im using 7.01
//////////////////////////////////////////////////////////////////////////// // The PATH keyword gives directories where template files can be found. path "C:\\Program Files (x86)\\GStudio7\\template_6"; // Path to A6 templates directory path "C:\\Program Files (x86)\\GStudio7\\template_6\\code"; // Path to A6 template code subdirectory path "C:\\Program Files (x86)\\GStudio7\\templates\\images"; // Path to template image subdirectory path "C:\\Program Files (x86)\\GStudio7\\templates\\sounds"; // Path to template sound subdirectory path "C:\\Program Files (x86)\\GStudio7\\templates\\models"; // Path to template model subdirectory
///////////////////////////////////////////////////////////////// // Filename of the starting level. string level_str = <lvl.WMB>; // give file names in angular brackets
//////////////////////////////////////////////////////////////////////////// // Included files include <gid01.wdl>; // global ids include <display00.wdl>; // basic display settings include <plSelect.wdl>; include <cameraTarget.wdl>; include <miscInput01.wdl>; include <plBipedInput01.wdl>; include <bipedPhy01.wdl>; include <bipedAnim01.wdl>; include <bipedSnd01.wdl>; include <plBiped01.wdl>; include <cameraSelect.wdl>; include <camera1stPerson01.wdl>; include <trigger00.wdl>; include <particle00.wdl>; include <fxa01.wdl>; include <fxGore01.wdl>; include <weaponfx00.wdl>; include <weapons00.wdl>; include <aiFPS01.wdl>; include <plBipedWeap00.wdl>; include <plBipedWeapHUD01.wdl>; include <plBipedHUD01.wdl>; include <lift01.wdl>; include <saveLoad00.wdl>; include <saveLoad01.wdl>; include <menu01.wdl>;
///////////////////////////////////////////////////////////////// // Desc: The main() function is started at game start function main() { // set some common flags and variables // freeze all entity functions freeze_mode = 1; // no level has been loaded yet... gid01_level_state = gid01_level_not_loaded;
// entry: Warning Level (0,1, or 2) // entry_help: Sets sensitivity to warnings (0 = none, 1 = some, 2 = all). warn_level = 2; // announce bad texture sizes and bad wdl code
// entry: Starting Mouse Mode (0, 1, or 2) mouse_mode = 0;
// wait 3 frames (for triple buffering) until it is flipped to the foreground wait(3);
// now load the level level_load(level_str);
wait(2); // let level load // level should be loaded at this point... gid01_level_state = gid01_level_loaded;
//+++ load starting values
// un-freeze the game freeze_mode = 0;
// save start of game here wait(6); // allow time for functions that wait for "gid01_level_loaded" to load file_delete("start0.SAV"); // remove any old savefile wait(1); if( game_save("start",0,SV_ALL) <= 0) { diag("\nWARNING! main - Cannot save 'start' of level (ignore on restarts)."); } else { diag("\nWDL: main - Game 'start' saved."); }
// main game loop while(1) { if(gid01_level_state != gid01_level_loaded) { freeze_mode = 1; // pause the game while(gid01_level_state != gid01_level_loaded) { wait(1); } freeze_mode = 0; // resume the game } wait(1); }
}
// Desc: this is the function used to restart the game. function main_restart_game() { // wait 3 frames (for triple buffering) until it is flipped to the foreground wait(3);
// freeze the game freeze_mode = 1;
if( game_load("start",0) <= 0) { diag("\nWARNING! main_restart_game - Cannot load 'start' of level."); } else { diag("\nWDL: main_restart_game - Game 'start' loaded"); }
// un-freeze the game freeze_mode = 0; }
// Desc: this is the function used to quit the game. function main_quit() { //+++ // save global skills & strings exit; }
///////////////////////////////////////////////////////////////// // The following definitions are for the pro edition window composer // to define the start and exit window of the application. WINDOW WINSTART { TITLE "3D GameStudio"; SIZE 480,320; MODE IMAGE; //STANDARD; BG_COLOR RGB(240,240,240); FRAME FTYP1,0,0,480,320; // BUTTON BUTTON_START,SYS_DEFAULT,"Start",400,288,72,24; BUTTON BUTTON_QUIT,SYS_DEFAULT,"Abort",400,288,72,24; TEXT_STDOUT "Arial",RGB(0,0,0),10,10,460,280; }
/* no exit window at all.. WINDOW WINEND { TITLE "Finished"; SIZE 540,320; MODE STANDARD; BG_COLOR RGB(0,0,0); TEXT_STDOUT "",RGB(255,40,40),10,20,520,270;
SET FONT "",RGB(0,255,255); TEXT "Any key to exit",10,270; }*/
///////////////////////////////////////////////////////////////// //INCLUDE <debug.wdl>;
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Re: Camera shaking when i play :s
[Re: Tobias]
#241141
12/14/08 18:30
12/14/08 18:30
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Joined: Nov 2008
Posts: 41 ????????????
Dansta
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Joined: Nov 2008
Posts: 41
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so i jus need to download the 7.60
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