It's a nice model , but I wouldn't exactly call it nex-gen. Seriously , what's the point of having normal maps that were generated from the hand painted diffuse texture of the low poly model ? It's really just a waste of processing power , since your not even getting a third of the quality you would get from a properly made next-gen character , i.e. , create high poly(over a million poly) , create the low poly version from that one , then render the normal maps from high poly and apply to low poly. I would suggest creating real nex-gen characters , or just regular characters , why try to pass off last-gen models as next-gen ?