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Re: News about blender 2.48 and YoFrankie [Re: JibbSmart] #241574
12/17/08 10:52
12/17/08 10:52
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
How did you achieve that? Do you use a joystick?

Re: News about blender 2.48 and YoFrankie [Re: Pappenheimer] #241577
12/17/08 11:23
12/17/08 11:23
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

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Posts: 3,538
WA, Australia
nope, just keyboard. there are a couple of angles where you can stay there and he'll float for ages, and making ever-so-slight adjustments allows him to lift up somehow.

i couldn't do anything super in the video because it was getting much less smooth when running video-capture software; but i managed two much cooler things than in that video with gliding:
1. flew around and around in circles while making slight adjustments to lift my character up when he lost height, to maintain flight for as long as i wanted;
2. ya know where you come out of the lava level? i flew from there to the game-exit in one go laugh

so now it's much, much less frustrating. but that's partly because i can work around certain problematic game mechanics: throwing sheep into water and then jumping off them; and jumping off the spring. both are very inconsistent, and the control scheme doesn't allow for much fine-tuning in your jumps. however, i will concede that this control method was practically a necessity for gliding the way they designed (which i like, design-wise, but execution wise could've been much better).

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: News about blender 2.48 and YoFrankie [Re: JibbSmart] #241872
12/19/08 16:44
12/19/08 16:44
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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yay! the 3d view has been added back to blender 2.5. it starts to look like blender. smile

Re: News about blender 2.48 and YoFrankie [Re: ventilator] #255529
03/11/09 03:51
03/11/09 03:51
Joined: May 2002
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ventilator Offline OP
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Re: News about blender 2.48 and YoFrankie [Re: ventilator] #255543
03/11/09 07:48
03/11/09 07:48
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Potsdam, Brandenburg, Germany
Originally Posted By: ventilator
some updates about 2.5 development in case anyone is interested...


Thanks, this is indeed interesting.


Models, Textures and Games from Dexsoft
Re: News about blender 2.48 and YoFrankie [Re: Machinery_Frank] #255552
03/11/09 08:49
03/11/09 08:49
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
blender gets a better ui, blender kills some commerical 3d apps.

ok, the 2.48 ui is ok when you get used to but, if it had a better or max-like ui more users d use it.

2.5 looks nice.


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Re: News about blender 2.48 and YoFrankie [Re: Quad] #255571
03/11/09 11:37
03/11/09 11:37
Joined: May 2002
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ventilator Offline OP
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max has one of the worst guis i know. horrible. :p they better use other guis for inspiration. smile

Re: News about blender 2.48 and YoFrankie [Re: ventilator] #255587
03/11/09 12:20
03/11/09 12:20
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Potsdam, Brandenburg, Germany
Originally Posted By: ventilator
max has one of the worst guis i know. horrible. :p they better use other guis for inspiration. smile


Yes. I agree. I prefer something like Lightwave and Modo. Somebody once told me: There are GUIs for fast learning (Max, MED, Milkshape) and there GUIs for fast working (Lightwave, Blender, XSI). So it probably depends on the point of view. A professional will probably end up with the second ones. But some people are lazy and stay for an entire lifetime with one software because they are used to it.


Models, Textures and Games from Dexsoft
Re: News about blender 2.48 and YoFrankie [Re: Machinery_Frank] #255590
03/11/09 12:31
03/11/09 12:31
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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germany
Quote:
... But some people are lazy and stay for an entire lifetime with one software ...


Isn't that point of view a bit too subjective and emotional? wink

A professional uses the tool that does the job best ...

Last edited by Tiles; 03/11/09 12:34.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: News about blender 2.48 and YoFrankie [Re: Tiles] #255606
03/11/09 14:36
03/11/09 14:36
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
define "best"...

working speed is sure makes it better than slower ones. I am no modeller nor i tried all of this tools.(either in long or short term). Machinery_Frank is a modeller or at least works with modellers or at least more into modelling than me.

i tried Max for a short time, at that time it looked nice to me. As a noob in the first sight, max was way more friendly to use than blender or XSI(modtool).

If i were modeller i would try and learn Blender rather than paying that Price to Max. It's clear that it makes the job done,it's free,has a laaarge userbase, and more or less in same quality with Max, even competes with it. Of course quality of the outcome depends on the artist but i didnt see any area that blender is weaker than max.(Blender artists has great portfolios, as great as the <insert any hi-end modelling software here> artists'.)

ok, a lot offtopic now back to topic. 2.5 has nice new features. It's free, considering price and features, it can be counted as better(from the game modeller/developer vision, not much rendering stills and such.).


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