GeneralThis project is based upon the 'hack and slash, shoot ‘em up' genre but in combination with online features and innovating fps/strategic gameplay elements.
Brief summary of the game conceptUsers have the choise between 4 different races.
You start of on a group of deserted islands with minimum 2 online users in one game session.
After a while, small amount of aliens begin to spawn and the number of aliens increases exponentially relevant to time.
The idea is to build structures and defending these (in particular the main base) while enhancing team strategic thinking because each class has got a specific role, allowing for unique actions and abilities.
This is where RTS meets FPS, this is Facing Extinction.
ContentOur main goal was to create a totally new style of online gaming but with this we also wanted our own stable multiplayer system and quality graphics.
The internal network system which we have set up is based on GSTNet.
We have a working prototype, consisting of:
A firm MP core, a realtime 'active servers' list (works with an internet MySQL database and a PHP link), full connection control code and much more.
Other features such as a debug console, dynamic score screen, unique file compression and encryption.
We managed to set up a smooth connection both on LAN as over the internet going from Melbourne to Antwerp (and visa versa).
Qua graphics, we use Musty Mood to visualize everything but we are already setting up our own graphical environment to ensure maximum control.
To wrap this all up, we wrote it down in a 40p. long game design document, we have a private forum for project management and an FTP server for private file storage.
Future We have many aspects already developed or planned, but when looking down the road we need to pull in a help request.
Team Facing Extinction is looking for members to join in, especially 1 modeler and 1 MP programmer.
Specs. :
- Skilled Modeller:
Capable of organic modeling, skinning and rigging (example of your work or even a portfolio would be good.)
- Skilled Programmer:
Capable of competent MP programming (specific GSTNet experience is not needed but would be salutary)
We have a current MP system, although it needs improving. We need someone who knows MP basics and can help with problems like lag fighting and smooth movement.
Although mind that we are looking for people who are willing to work for free thus basically developing quality stuff for fun and gaining experience. If you are interested PM either adoado or Frazzle
ScreensFollowing models are in beta stage.
Mind that we did not include all of our models since the project is WIP but we can ensure you that there are many more.
![](http://img214.imageshack.us/img214/6420/feset01ga3.jpg)
Arch + Pilar
![](http://img239.imageshack.us/img239/1613/feset02vs6.jpg)
Rocks + HQ
![](http://img239.imageshack.us/img239/6240/feset03iv9.jpg)
HQ + Lookout post
![](http://img214.imageshack.us/img214/9972/feset04fc7.jpg)
Defence + HQ
![](http://img214.imageshack.us/img214/9995/feset05nk4.jpg)
Background cliff
Slide Show Islands Island1 -> Island6
VideoUpload here Cheers from the Facing Extinction Team,
Adrian G (aka adoado) - Lead Programmer
Mathias K - Lead Modeler
Thomas K (aka Frazzle) - Lead Programmer