I have a similar question.

I'd like to determine if the collision occured with block type 1 or block type 2. I set different flag values for the blocks, but don't know how to access them in the collision event.

I was hoping to do something like the following.

Code:
function ContactEvent()
{
  switch (event_type)
  {
    case EVENT_BLOCK: 
    {
      if (is(CollidedBlock,FLAG6))
        snd_play(sndA,100,0);
      else
        if (is(CollidedBlock,FLAG5))
          snd_play(sndB,100,0);
    }
  }
}



So the big question is: Is there a way to identify the CollidedBlock and then determine its flag settings?

Thanks in Advance...

Last edited by C64; 12/18/08 04:09.

No more Programming Languages please, my head is a filled up! wink