Thanks SOB,
I had already tried that. It seems to me in my tests that
you does not reflect the collided block.
I tried a statement like:
case EVENT_BLOCK:
{
if (you)
snd_play(sndA,100,0);
}
This didn't work, so you must be zero. To verify this I set one of my debug panel values to you (reported back 0).
I know that the event block does get triggered, because when I rem the "if" line the sound will play.
PS. Almost registered myself as TimexSinclair!