Thanks SOB,

I had already tried that. It seems to me in my tests that you does not reflect the collided block.

I tried a statement like:

Code:
case EVENT_BLOCK: 
{
  if (you)
    snd_play(sndA,100,0);
}


This didn't work, so you must be zero. To verify this I set one of my debug panel values to you (reported back 0).

I know that the event block does get triggered, because when I rem the "if" line the sound will play.

PS. Almost registered myself as TimexSinclair!


No more Programming Languages please, my head is a filled up! wink