Dammnit, you is ONLY for entities.... I forgot.

Try this...
Code:
case EVENT_BLOCK: 
{
   if(normal.z>0)
      snd_play(sndA,100,0);  //play floor-hit sound
   else if(normal.z<0)
      snd_play(sndB,100,0);  //play ceiling-hit sound
   else if((normal.x!=0)||(normal.y!=))  
      snd_play(sndC,100,0);  //play anywall-hit sound
}



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial