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[REQ]Extract movement only/convert #241916
12/20/08 00:12
12/20/08 00:12
Joined: Sep 2008
Posts: 69
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upsidedownman Offline OP
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upsidedownman  Offline OP
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Joined: Sep 2008
Posts: 69
Hi i have been trying to get the movement and gravity part out of Glorious Combat Script but i haven't been able to get it out. It seems its connected to other functions that don't retain to the player movement. So i have been trying to get it out so i can try and convert it. I don't really want any of the other parts right know.

So if there is any1 out there that can help me by getting the parts out that retain to the movement/gravity only and if they have time convert it to lite-c but you don't have to.

Thanks.


Last edited by upsidedownman; 12/20/08 00:12.
Re: [REQ]Extract movement only/convert [Re: upsidedownman] #241917
12/20/08 00:41
12/20/08 00:41
Joined: Oct 2004
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testDummy Offline
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testDummy  Offline
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What is special about the movement/gravity in that demo?
List desired attributes found there for a separate movement/gravity implementation here!?

Quoting upsidedownman.
Quote:
It seems its connected to other functions that don't retain to the player movement.

Indeed, there are probably numerous dependencies found in that source (C-Script).
It might be easier to rewrite (in a modular fashion) what is desired, from scratch.

D. Lancaster's KHMovement was 'rewritten' (in Lite-C) recently here.
That version may work OK (gravity/jump), but maybe more testing is needed for conformation.
(Generally, Lite-C is not used HERE.)


Re: [REQ]Extract movement only/convert [Re: testDummy] #241918
12/20/08 00:54
12/20/08 00:54
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upsidedownman Offline OP
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upsidedownman  Offline OP
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Posts: 69
Well i was having problems with blending the animation frames and getting the jump animation to work right. Ill try that kingdom of hearts movement thanks.

I thought lite-c was becoming the dominant language? Kinda the only reason i am trying to do this in lite-c.


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