Hi,
I am working on an actionadventure similar to Penumbra - Black plaque.
The physic "manipulation" is still working, but i got some problems with collision detection between player and physic-entities! -> the physics-objects "explodes" when the player touch them...

here is a small video showing my progress until now:
Video -> Youtube
and an older one:
Video -> Youtube

I know about a Ragdoll-demo in the forum! I've been playing with the idea to use this for all Characters near the player to make them "sensitiv" for physic-objects?
So i want to move a "physic skelleton" similar to bone-animations (and other way around)
But i know that this will still have influence to FPS!

So can anyone help me? Do anyone have experiences or know other ways to solve this problem?!

THX kasimir

Last edited by kasimir; 12/20/08 10:21.