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Re: HDR for A6 code [Re: MAGA] #243368
12/29/08 17:43
12/29/08 17:43
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Look under user contributions. There you will find the shade-c thread. Shade-C has a HDR shader.


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Re: HDR for A6 code [Re: Dark_samurai] #243374
12/29/08 18:15
12/29/08 18:15
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
Junior Member
MAGA  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
Thank you! HAPPY NEW YEAR!!!

Re: HDR for A6 code [Re: MAGA] #243376
12/29/08 18:29
12/29/08 18:29
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
That HDR Shader is nothing but a nicer looking bloom with some faux-hdr effects. If you want real HDR, in A6 you won't come really far. Read here what HDR realyl means: http://www.coniserver.net/wiki/index.php/High_dynamic_range_rendering

The problem is, that the A6/A7 engine do not operate with light ranges from 0-60000 but from 0.0 to 1.0. No matter what you do, you can only fake it, but you will never truly get HDR until it is being implemented into the engine.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: HDR for A6 code [Re: Michael_Schwarz] #243379
12/29/08 18:34
12/29/08 18:34
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
Junior Member
MAGA  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
So I can't get a real HDR, right?

Re: HDR for A6 code [Re: MAGA] #243446
12/30/08 01:01
12/30/08 01:01
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
That is wrong Michael.
You only have to render the lighting into a floating point texture and do some real tonemapping with it before combining it with the textures.
-> You´ve got some nearly real hdrl. Nearly if you don´t split the range over the 4 texture channels, but if you do that you could even have the hd part perfectly.

Re: HDR for A6 code [Re: Slin] #243476
12/30/08 08:09
12/30/08 08:09
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
Junior Member
MAGA  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
OK, now please can some one give me a real or good I don't know how to say, HDR effect??? PLEASE!

Re: HDR for A6 code [Re: MAGA] #243493
12/30/08 11:56
12/30/08 11:56
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Write it yourself.
I don´t have one and I doubt that anyone else has.

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