in my test shadows were not flickering and camera was very smooth.

it's true that when you add physics, AI and other stuff it will go even slower but i believe that those models and island are very high poly models. and that in games you wont use so many polygons, at least i wont.

it looks like a good engine to me but i'd like to see it in some interactive example like some small game.

btw, try testing with AA off

Last edited by cerberi_croman; 12/21/08 12:37.


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