Perhaps this is helping you?

Code:

my.scale_x = vec_dist(my.x,camera.x)/250; //Play with the value
my.scale_y = vec_dist(my.x,camera.x)/250;
my.scale_z = vec_dist(my.x,camera.x)/250;




Or did i understand everything wrong?


Perhaps this post will get me points for originality at least.

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