function tile_event()
{
if (bmapno ==1 && credits >0)
{
creditsf_add(-2000);
ent_create(ship_b1, my.x, ship_function); // create / place ship at my.x?
}
if (bmapno ==2 && credits >0)
{
creditsf_add(-3000);
ent_create(ship_b2, my.x, ship_function); // create / place ship at my.x?
}
if (bmapno ==3 && credits >0)
{
creditsf_add(-500);
ent_create(ship_b3, my.x, ship_function); // create / place ship at my.x?
}
}