Ok, solved some Problems,

i dont need

vec_rotate (bullet_pos.x, my.pan);

cause i have

bullet_pan = my.pan; already.


and if i place

your = bullet_creator;

into the

while (my)

{
your = bullet_creator;
c_move (my, bullet_speed, nullvector, IGNORE_PASSABLE | IGNORE_YOU);

ent_sendnow(my);

wait (1);

}


it ignores me .

But it ignores me only if the ent is standing.

while moving, its not ignoring the creator ent.

Working on it, maybe someone has suggestions.