Ok, solved some Problems,
i dont need
vec_rotate (bullet_pos.x, my.pan);
cause i have
bullet_pan = my.pan; already.
and if i place
your = bullet_creator;
into the
while (my)
{
your = bullet_creator;
c_move (my, bullet_speed, nullvector, IGNORE_PASSABLE | IGNORE_YOU);
ent_sendnow(my);
wait (1);
}
it ignores me .
But it ignores me only if the ent is standing.
while moving, its not ignoring the creator ent.
Working on it, maybe someone has suggestions.