Back and with more than one problem now but not because of a little miss step more because of my lack of Lite-C knowledge. My next major task is to creat a sky panel that moves and has the bmap refresh so it makes the illuion of a neverending sky as the player moves.

Now Ive followed the instructions by creating a second panel using the same sky bmap and but it directly beside the other. But in doing this I had to change some things and one thing which Im not so sure I replaced it with the right thing.In this code:

panel scroll_ciel_pan
{
pos_x = 0; pos_y = 0;
layer = 1;
bmap = ciel_map;
flags = refresh;///////refresh isnt anything in Lite-C
}

so I replaced it with OVERLAY | VISIBLE which alows it to show up but im not shure thats all that the refresh statment in C-script did. So my question is Is what I replaced refresh with alright or was there something else I should have replace it with?

The other thing is that I moved on and am at this step were I add this function

function avance_ciel()
{
ciel_pos +=1; ////////////////but theres a problem with this line
if (ciel_pos >= 640){ciel_pos = 0;}
}

And Im not sure how to fix it or if theres anything else wrong with this function that needs to be updated to Lite-C.