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so, does anyone out there know any resources, tutorials, or can offer a quick crash course in how to use the physics engine to achieve a natural-looking walking/jumping motion?




eeeek...as limited as the current implementations of the 3DGS PE are, I don't know of any such papers that are 3DGS specific.

I use the PE for my characters movement and it's nothing fancier than making sure you have friction set to around 20 (so your entity doesn't shoot out an go unstable) and just apply a force or torque to your entities center.

Add a little walking animation (the PE system is separate from any animation code) and my walking player moves and looks fine.