Well I've got an idea. "Back in the days" when I learned Blitz3D there was an option to inverse model's mesh in runtime. So I scaled the sphere up, inversed it's mesh and applied fog that was visible! Creating sky that had a limited vision.
I didn't find any instruction that I could do it in A7. I tried to do a box in WED big enough so that could react to fog, but then i can't see the skybox, and box must be very big too and might take way too much memory. It isn't very convenient. (I'm making somekind of plane game)


New into Gamestudio and eager to learn it..
Stuff and games done in 2D: LINK