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Re: First FPS project off to a bad start [Re: OblivionDrake] #242418
12/22/08 23:46
12/22/08 23:46
Joined: Apr 2006
Posts: 737
Ottawa, Canada
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Ottawa Offline
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Ottawa  Offline
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Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi! smile

Look in the manual under
[b] Attaching entities to each other [\b]
for more information on ACTIONS

Where to put ent_creat : Put it in a function that is part
of the activities that your entity will be doing

[b] Make a plan [\b] of what you want your entity to do... make that a function
and...

Ottawa smile

Re: First FPS project off to a bad start [Re: Ottawa] #242542
12/24/08 00:49
12/24/08 00:49
Joined: Feb 2008
Posts: 87
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OblivionDrake Offline OP
Junior Member
OblivionDrake  Offline OP
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Joined: Feb 2008
Posts: 87
Thanks to everyone for your help but my goals are now seeming a little high for my experence so Im gona put this off for now till Im for comfortable with Entity movement.

Re: First FPS project off to a bad start [Re: OblivionDrake] #242543
12/24/08 00:58
12/24/08 00:58
Joined: Feb 2008
Posts: 87
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OblivionDrake Offline OP
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OblivionDrake  Offline OP
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Joined: Feb 2008
Posts: 87
Well it figures that once Im about to give up I solve one of my problems. I was able to get my pistal to show on screen with this code if anyone else was having the same problem.

ENTITY* pistal_ent =

{
type = "pistal.mdl";
layer = 2;
flags2 = VISIBLE;
flags = VISIBLE;
view = camera;
albedo = 50;
x = 100;
y = -50;
z = 0;
}

But Im still gona put this off till I get a little better with Lite-C.

Re: First FPS project off to a bad start [Re: OblivionDrake] #242558
12/24/08 09:14
12/24/08 09:14
Joined: Aug 2000
Posts: 1,141
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Joined: Aug 2000
Posts: 1,141
Baunatal, Germany
Originally Posted By: OblivionDrake

flags2 = VISIBLE;
flags = VISIBLE;

It's only "flags2 = VISIBLE;" in lite-C. VISIBLE belongs to flags2.

http://manual.conitec.net/aentities-intro.htm


Re: First FPS project off to a bad start [Re: Tobias] #242639
12/24/08 19:20
12/24/08 19:20
Joined: Feb 2008
Posts: 87
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OblivionDrake Offline OP
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OblivionDrake  Offline OP
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Joined: Feb 2008
Posts: 87
Thanks for clarifying. In my rush I just sliped them both in there just to be safe.

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