don't know if there exist a better way...

Code:
switch (integer(random(4)))
{
case 0:
snd_play...
case 1: 
snd_play...
...


[EDIT]
you can also use snd_create and a text-element to call the sounds randomly..

something like this:
Code:
my_sound = snd_create((all_sounds.pstring)[integer(random(num_sounds))]);
snd_play(my_sound,100,50);


(not tested!!!)

Last edited by kasimir; 12/26/08 10:19.