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Re: PARKOUR - GAME [Re: croman] #243026
12/27/08 08:35
12/27/08 08:35
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
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M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
Thanks dude. I'll do my best, I'll try to animate in Milkshape.

Re: PARKOUR - GAME [Re: MAGA] #244512
01/05/09 08:25
01/05/09 08:25
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
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MAGA  Offline OP
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M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
I'll try to create it with DiverseMovement code. It's realy awesome script.

Re: PARKOUR - GAME [Re: MAGA] #265483
05/12/09 17:45
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Re: PARKOUR - GAME [Re: sdadsadssadsad] #265484
05/12/09 17:46
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Re: PARKOUR - GAME [Re: croman] #265485
05/12/09 17:48
05/12/09 17:48
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#define _movemode, skill6;
#define MY_MOVEMODE_STAY, 0;
#define MY_MOVEMODE_RUN, 1;
#define MY_MOVEMODE_PULLUP, 2;
VECTOR* my_vec_temp = {x=0; y=0; z=0;}
function my_player()
{
var v_temp = 0;
// do some initialisation here
while(1)
{
if ((my._movemode != MY_MOVEMODE_PULLUP) && (key_cuu)) // key_cuu can be replaced with other inputs
{
// first trace at the center of your player..
vec_set(my_vec_temp.x, my.x);
my_vec_temp.x += 3;
vec_rotate(my_vec_temp.x, my.pan);
you = NULL;
v_temp = c_trace(my.x, my_vec_temp.x, IGNORE_ME | IGNORE_PASSABLE);
if ((v_temp <= 3) && (v_temp > 0) && (you == NULL))
{
// second trace on shoulder height...
vec_set(my_vec_temp.x, my.x);
my_vec_temp.x += 3;
my_vec_temp.z += 5; // replace this value with the optimal shoulder height of your model
vec_rotate(my_vec_temp.x, my.pan);
you = NULL;
v_temp = c_trace(my.x, my_vec_temp.x, IGNORE_ME | IGNORE_PASSABLE);
if ((v_temp == 0) && (you == NULL))
{
my._movemode = MY_MOVEMODE_PULLUP;
}
}
}

my_player_move();
my_player_animate(); // after animation is done set in this function the my._movemode back to MY_MOVEMODE_STAY
my_camera_move();
wait(1);
}
}

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