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2 registered members (TipmyPip, 3run),
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Key:
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Re: HDR for A6 code
[Re: madgamer]
#243368
12/29/08 17:43
12/29/08 17:43
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Look under user contributions. There you will find the shade-c thread. Shade-C has a HDR shader.
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Re: HDR for A6 code
[Re: madgamer]
#243376
12/29/08 18:29
12/29/08 18:29
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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That HDR Shader is nothing but a nicer looking bloom with some faux-hdr effects. If you want real HDR, in A6 you won't come really far. Read here what HDR realyl means: http://www.coniserver.net/wiki/index.php/High_dynamic_range_renderingThe problem is, that the A6/A7 engine do not operate with light ranges from 0-60000 but from 0.0 to 1.0. No matter what you do, you can only fake it, but you will never truly get HDR until it is being implemented into the engine.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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