Hi Frank,

Here is a thread from the Luxology forum that deals with layered painting in modo 302:

http://forums.luxology.com/discussion/topic.aspx?id=25335&show=layered%20painting

Arnie Cachelin is one of the programmers for modo. Here is his answer:

Quote:
Sorry, there is no new multi-layered painting capability in 302.


Gregory Duquesne is another employee of Luxology. Here is his workaround:

Quote:
Not sure if that really answers your question, but layered painting in modo is possible: you can simply add several image map layers and paint on them, advGL will blend the layers in realtime for you.


So, for once, it looks like I was right (and, yes, this is a rare thing). Currently there is no layering system, like in Photoshop, where you can paint on one image and have multiple layers. However, you can simulate this (to some degree) by having several images in your shader tree. But I think you can see where that could quickly become a problem. In Photoshop it is not unusual to have dozens (even 10's and many more) layers used for a single image. How would modo run with dozens (or 10, 20 or 30) images open and being worked on? A Photoshop-like layering system in modo would be great.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios