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Re: Project WIP
[Re: TechMuc]
#217271
07/22/08 12:12
07/22/08 12:12
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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cool, nice features you added there. and you are not just talking(like some people do) you are showing it too cant wait this tool's release/beta/alpha etc.
3333333333
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Re: Project WIP
[Re: TechMuc]
#217311
07/22/08 16:12
07/22/08 16:12
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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man..that's great tool you're working on. just keep posting the new features you add.
and i have to repeat torsten's question: are you planning to add realtime terrain texturing? i see that you're implementing terrain deforming but texturing would be extremely great feature.
keep up the great work and post your new features here...
Ubi bene, ibi Patria.
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Re: Project WIP
[Re: Wicht]
#217332
07/22/08 18:23
07/22/08 18:23
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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If not... sorry... the editor would be useless. Why would it be useless? I don´t know how it is with this project and there probably aren´t too many thinking the same but I myself do most stuff for they way and not for the result. I want to learn something when playing around with different open source libraries or some special things like head tracking, anaglyphs or just basic shaders. Even is the result is bad I would never call those things useless. Maybe for you but it is not for me. About this project, it looks very nice so far and you seem to make some very fast progress. It is btw quite easy to get some basic static shadows working... The integrated shader editor looks like awsome stuff :P Just go on and have fun with what you are doing
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Re: Project WIP
[Re: lostclimate]
#217381
07/22/08 21:16
07/22/08 21:16
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Joined: Jul 2008
Posts: 894
TechMuc
OP
User
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OP
User
Joined: Jul 2008
Posts: 894
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I plan to implement terrain shadows (models/sprites casting shadow on terrain - maybe also self shadowing).
What do you mean with lightmapping? Of course I'll support creating lights. I'll "fake" them in the editor with dynamic lights, and when the compiling starts replace them with static lights. But create dynamic lights on the fly without a "rendering lightmaps" compiler seems to be really impossible to me. Or do you have a good idea how to realize that?
yes terrain painting is planed.
And again: Everybody is free to help me with the development of the editor.The only requirement is a good knowledge in C-Lite / C++.
@Oliver: you can contact me via: 392692244 (icq)
Last edited by TechMuc; 07/22/08 21:17.
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