You can do reflection/environment maps via shaders (see the Shaders forum at http://www.conitecserver.com/ubbthreads/dosearch.php?Cat=&Forum=SHADER&Words=environment&Match=Entire%20Phrase&Searchpage=2&Limit=25&Old=allposts). Ventilator's envmap works like a charm, but there might be an easier way to do this nowadays(?)