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Re: Reflection maps? [Re: mk_1] #24363
03/23/04 01:10
03/23/04 01:10
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
it should work. the first problem sounds like a bug. if you can't solve it you should ask jcl.

try to use a smaller cube. some cards don't support cubes with 512x512 sides for cube mapping.

Re: Reflection maps? [Re: ventilator] #24364
03/25/04 21:38
03/25/04 21:38
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Strange! I'm using a 256x256 cubemap but still strange things happen. Here is one side of the cubemap (the rest is exactly the same):


And this is the result:


Can't be! Anyway cubemapping works with all commercial games so I'm sure my card supports it.


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Re: Reflection maps? [Re: mk_1] #24365
03/25/04 21:46
03/25/04 21:46
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
it's perfectly normal that cubic environment mapping is distorted on this cube! it's the way it works. cubic environment mapping will only look good on rounder objects with more polygons.

...
if you want to have better cubic environment mapping on cubes or other objects with flat surfaces, you have to make the edges hard (split the vertices so that there isn't only one averaged normal) and you have to use a shader which calculates the view vector per vertex.

Re: Reflection maps? [Re: ventilator] #24366
03/25/04 22:07
03/25/04 22:07
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
uhm, well...okay. I'll have to use it this way then. thx


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