Yes but shader working on system with graphics card more powerfool then gForce 4. Then, how I used them in shockwave3D with systems even without 3d cards. I tested my shader effects and all worked well on very low systems.
On each model I had to apply reflection map an thats all, worked perfectly. I don't think that that isue has to be complicate. TWO LINES OF CODE
Here is a screen shot from my shockwave3D engine game.
Look at the diamond, nice reflection when diamond rotate.
Here is code
//applying texture to shader
oo.shader.texture = scene.texture("stampTXT2")
//give the #reflection property to that shader part
oo.shader.textureModeList[1] = #reflection
TWO LINES
Why this is not possible in 3DGS, 2 lines of code and you have any reflection you want on any model you want? That sounds too good
Shockwave engine is very powerfool but it is way toooo slow, but you can make good things with few lines of code.
And that shader thing confuses me, how that slow engine work perfect with shaders on ALL systems and 3DGS need gForce FX5200+ to work with shaders.
Thanks