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collision issue #243580
12/30/08 21:05
12/30/08 21:05
Joined: Dec 2008
Posts: 43
D
DavidM Offline OP
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DavidM  Offline OP
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Joined: Dec 2008
Posts: 43
I have a map built in WED with blocks roughly 64 quants cubed.

I allow grenades to be tossed forward from the player, these grenades hulls are roughly 8-9 quants in radius(set by min_x,max_x).

At certain angles the objects fall through floors and walls.
At slower speeds it happens less, but the speeds will be unrealistic if I slow them much more (toss a grenade at your feet).

Any pointers from you guys on how I could solve this issue?

Re: collision issue [Re: DavidM] #243652
12/31/08 06:04
12/31/08 06:04
Joined: Dec 2008
Posts: 13
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xielijun Offline
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xielijun  Offline
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Joined: Dec 2008
Posts: 13
I think it is because the speed of the movement is too high,so you just put this line in your main function " ph_fps_max_lock=210;
" the value may be higher

Re: collision issue [Re: xielijun] #243714
12/31/08 13:46
12/31/08 13:46
Joined: Dec 2008
Posts: 43
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DavidM Offline OP
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DavidM  Offline OP
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Joined: Dec 2008
Posts: 43
That worked, thanks a ton!


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