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HOLY TREES!!!! Demos and tech.. (not shader code) #24376
03/20/04 09:49
03/20/04 09:49
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline OP
Serious User
Drew  Offline OP
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Here are some amazing realtime trees... Just thought I would share what can be done organically, with shaders...
This is amazing stuff, hope you have a beefy card

Demo page 1
Demo page 2



Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: HOLY TREES!!!! Demos and tech.. (not shader code) [Re: Drew] #24377
03/22/04 16:25
03/22/04 16:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
yep, i watched this some time ago. very nice and VERY expensive


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: HOLY TREES!!!! Demos and tech.. (not shader code) [Re: ello] #24378
03/24/04 12:58
03/24/04 12:58
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
Gives me the hankering to make an RPG, MMORPG as a matter of fact, does that stuff actualy work in 3dgs? lol, dosent matter though I'm busy with my other game


-Johnny Thrash
Re: HOLY TREES!!!! Demos and tech.. (not shader code) [Re: Metal_Thrasher] #24379
03/24/04 17:13
03/24/04 17:13
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i think so, but i worry about the fps. remember what they show up is only build for this and not a all in one package


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.

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