Yeah in Lite-C it only works with "ENTITY*", but what means "SHOW", it doesnt work this way

My code looks like that:

function main()
{
level_load ("sky.wmb");
}


ENTITY* mountain_cube =
{
type = "blood_gorge+6.tga";
flags2 = CUBE | VISIBLE;
}

I only want to add a skycube to my level, i dont get it


new project in early stage...

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