Originally Posted By: Zelek

Inside the game, the 320x320 images are created and placed as sprite entities with ent_create.


You might consider using 256x256 or 512x512 when using sprites/models. The engine makes 512x512 out of 320x320 due to faster rendering. So you waste a lot of video memory.

Last edited by Firoball; 01/01/09 14:32.