#include <acknex.h>
#include <default.c>
/////////////////////////////////////////////
ENTITY* tegelane;
ENTITY* sky;
function main()
{
video_mode = 7;
level_load(""); //Loome tühja maailma
sky = ent_createlayer("skycube+6.tga",SKY | CUBE | VISIBLE,1); //Loome taevapildi
tegelane = ent_create("mig.mdl", vector(0,0,0), NULL);
//wait(1);
//c_setminmax(tegelane);
wait(2);
while (tegelane == NULL) wait(1); //Ootame kuni tegelane on loodud
camera.fog_start = 100; //.8 * camera.clip_far; // fog starts at 80% of clip range
camera.fog_end = 500; // total foggy at 90% of clip range
fog_color = 3;
camera.x = tegelane.x - 267;
camera.y = tegelane.y;
camera.z = tegelane.z + 112;
camera.tilt = -10;
}